VFX and Visual Depth

Hear from Matt when he first implemented depth into the levels!

By Matthew Sharp on February 24th, 2018

This week I was tasked with making additional VFX and exploring the possibility of adding visual depth to our 2D game. I also worked with one of our great programmers, Tyler, to work on a depth tool to make things go smoothly.

I made 6 VFX effects total. The most interesting were atmospheric smoke effects, Laser bullets, energy spikes, and a ‘bite’ damage effect that plays when our new piranha enemy bites you.

Heres a picture from depth testing:

Overall I’m getting a lot better at making VFX and I’ve had some good new experiences working with other disciplines effectively. We’ve got great organization and planned a lot this week as well. I think we’re doing good work.

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